NewThe whole Unreal stack, one subscription

Everything you need to ship your game.

An AI agent inside the Unreal Editor. Cloud agents that fix crashes and open PRs. Source control built for gigabyte assets, CI/CD, code review, and playtesting — one platform, one subscription.

Start building
unreal — NeoStack panel

Asset-native. Gigabyte .uassets are first-class citizens — no LFS bolt-ons, no weekly Perforce rituals.

Fast where it hurts. Warm builds in ~5 minutes. Shaders cook once and every build after reuses them — 7× faster.

One subscription. Every tool in the pipeline on one bill. No per-tool invoices to babysit.

Features

The whole pipeline, in the box.

The tools your studio would otherwise stitch together from six vendors — one platform, built for the way game teams actually work.

In-editor AI agent

Describe the change. Watch it land in the live editor.

  • Creates Blueprints, materials, and levels — it works across the whole engine
  • Guarded tool pipeline: every edit journaled, reviewable, undoable
  • One of the best Unreal agents on the market, living in your editor
Learn more
"Give the boss arena a lava material that pulses"
M_Lava createdTime → Sine → EmissiveApplied to Arena_Floor

Source control

Built for games, not bolted onto them.

  • Gigabyte binaries, branching, exact-revision checkouts
  • File locking with owner avatars
  • The code browser updates the second anyone pushes
Learn more
VaultRoom.umapmia1.2 GB
Rocket.uasset412 MB
M_Hull.uassetjon86 MB

CI/CD builds

A fresh machine for every job, tuned for Unreal.

  • unreal/compile · package · test presets that speak the engine
  • BuildGraph fan-out — one push, parallel machines
  • Shaders cook once, every build after reuses them
Learn more
build · win644m 12s
build · linux4m 30s
package1m 33s
warm caches6.8min vs 21.8 cold

Cloud agents

Crashes become pull requests overnight.

  • Agents clone your repo, reproduce, patch, and test
  • Every change arrives as a reviewable PR
  • Kick off work from anywhere, land it while you sleep
Learn more
crash in ARocketPawn::Launch — playtest #112
PR #214 opened · 02:41, while you slept

Code review

Every change reviewed before it merges.

  • C++ and Blueprints — both actually understood
  • Regressions caught on every push, automatically
  • Reviews reference the assets your code touches
Learn more
- SpringArm->SetTargetOffset(LaunchOffset);+ if (!ensure(SpringArm)) return;✓ approved — Blueprint + C++ checked

Playtests

Real sessions, issues filed while they run.

  • Cloud playtest sessions on real packaged builds
  • Issues land with repro context attached
  • Crashes hand off straight to cloud agents
Learn more
Fluffy Koala stuck on vault door — filed #88Gentle Mammoth clipped through geometry — filed #89

Unreal-native infra

The engine is baked in, not bolted on.

  • Self-serve engine bakes — new UE versions cached for your org
  • Per-org Zen DDC: shaders cook once, everyone reuses them
  • Warm workspace disks make steady-state builds incremental
Learn more
UE 5.8 baked imageboot → claim 65s
Zen DDC · 256 GBcooks 7× faster
workspace disks5,728 actions → 3

NeoStack IDE

One workspace for developers and artists.

  • Dev persona and artist persona over the same repo
  • Diffs, history, and locking built in
  • Credentials live in the OS keyring, never in a config file
DeveloperArtist
one workspace
coming next

NeoStack Game SDK

Lobbies, matchmaking, friends, achievements — the online services layer your game needs, without gluing yourself to EOS. Same platform, same subscription.

How it works

Get started in minutes

Clone with lore, push, and the platform takes it from there. No build farm to stand up, no plugins to babysit.

01

Push. lore push to your hosted repo. Builds trigger, review starts, and every open tab updates instantly.

02

Everything happens. Fresh machines compile and package. Review reads the diff. Playtests run. Agents pick up whatever breaks.

03

Ship. Artifacts upload, machines vanish, the run turns green. Download the build or push it to testers.

Pricing

Simplified pricing

The best $20 an Unreal developer can spend each month.

$20/ seat / month
  • In-editor AI agent
  • Cloud agents & crash-fix PRs
  • Hosted source control
  • CI/CD with Unreal presets
  • Automated code review
  • Cloud playtests
  • NeoStack IDE
  • Monthly build minutes & AI credits
Start buildingFree plan to start · team features at 2+ seats
'One bill replaces'
  • A Perforce server and its babysitterincluded
  • A Jenkins farm on a machine under a deskincluded
  • A code-review bot subscriptionincluded
  • Crash triage toolingincluded
  • A separate AI copilot seatincluded
FAQ

Frequently asked questions

Your first green build is minutes away

Create an organization, push your project with lore, and watch the whole stack go to work.